This obstacle course was an early Unreal project of mine that I started to practice and improve upon the use of C++ in my work. It utilizes C++ for the majority of functionality in the game, though the game itself is fairly simple in design.
It allowed me to practice manipulating the environment in various ways without relying on Blueprint and animations to do so. The intent was to showcase familiarity with the third person perspective, moving objects, and replacing the character with a customized player model.
Roles
Developer, Game Design, Music Production
Project Dates
April 2023
Tools
Unreal Engine, C++, Blueprint, Blender